“Babe, the blue ox.”
“Yaa.”
(Source: maudit)
KENGO KUMA Oribe Tea House Pavilion, Japan 2005
A temporary, mobile tea room. Corrugated plastic boards 5mm thick are arrayed at 65mm intervals and fixed together using banding bands. Once the bands are unfastened, the tea room returns to an assembly of cheap elements, making it easy to move. The entire form resembles an irregularly-shaped cocoon, and is an homage to Furuta Oribe’s deformed tea ceremony bowl.
i try to be optimistic
but when everyone is gone, i am alonelast night it was dark wood,
branches creaking and me hoping
no intruder would dare venture herei wake up with a start
straight up and
banging my head on the pine
chest heaving and guilty conscience
weighing heavymakes all the former
that much worsetonight it is all lights, all buzz,
my drunkenness illuminated and i am
less and less attractive
the more i talk, the longer my mouth stays openflies gather
i am so awake i can’t
shake the feeling
of everything compactingat least everyone is asleep
i won’t be here when
the sunlight hits the right spot
the weight of doing the right thing
slinks off as soon as i amout of smokes.
don’t write. (via elare)
Thoughts so similar
Wehrli takes everyday scenes of disorder and rearranges them into neat rows, sorted by different attributes such as color, size, shape, and type, etc.
Sci-FI NES Games from a Parallel Dimension
We were unfortunate enough to live through such horrible movie-licensed games like Robocop, Total Recall, and E.T. (or as we usually refer to it: That Game Which Shall Not Be Named), but perhaps somewhere in an alternate timeline where good things happened and people knew how to make good movie-based vidya gaemz, we could have had such instant classics like “They Live!” (with real 3D glasses action? Give me that) and MST3K (do you play the movie they’re watching, or just Press A to quip?)
(Source: thatwasnotveryravenofyou)